AI Insights · Timothy · April 2023
Top 5 Hypercasual Games on iOS in Ecuador Q1 2023
In Q1 2023, the top 5 hypercasual games on iOS in Ecuador showed varied performance trends in terms of weekly downloads, revenue, and active users.
In Q1 2023, the top 5 hypercasual games on iOS in Ecuador showed varied performance trends in terms of weekly downloads, revenue, and active users. The data comes from Sensor Tower, and more insights can be found there.
Snake Run Race・3D Running Game from Freeplay LLC had a fluctuating performance. Weekly downloads peaked at approximately 2.1K in early January and saw a decline to around 290 by late March. Weekly revenue showed a notable spike to $12 in early March. Weekly active users initially surged to about 2.3K in early January, then gradually decreased to around 685 by the end of the quarter.
Bridge Race by SUPERSONIC STUDIOS LTD experienced a steady increase in weekly downloads, reaching around 1.4K by the end of March. Weekly revenue peaked at $32 in early February and maintained a range between $6 and $29 throughout the quarter. Active users grew from about 3.6K in early January to approximately 4.4K by the end of March.
Going Balls, also from SUPERSONIC STUDIOS LTD, had a strong performance with weekly downloads peaking at around 988 in early March. Weekly revenue saw a high of $45 in early March. Active users showed a steady increase, reaching about 4K by the end of March.
slither.io from Lowtech Studios LLC maintained a consistent performance. Weekly downloads hovered around 500 to 635, while active users remained stable, reaching about 4.7K by the end of the quarter. Weekly revenue was minimal, with a peak of $4 in the final week of March.
Dumb Ways to Die by Metro Trains Melbourne Pty Ltd saw a significant spike in weekly downloads to around 1.9K in early February. Weekly revenue peaked at $69 during the same period. Active users also increased notably, reaching about 3.4K in early February before stabilizing around 1.5K by the end of March.
These trends highlight the dynamic nature of the hypercasual games market in Ecuador. For more detailed insights and data, visit Sensor Tower.